+1 Upgrade Per Kill upgrade ladder: Leather to MAXED

The ladder in +1 Upgrade Per Kill has eight tiers: Leather, Copper, Iron, Full Diamond, Ruby, Shadow, Prism and MAXED. Every kill moves your gear one step up; every death sends you back to zero unless you use a Gear Saver to keep your armor.

A leather-armored blocky player facing a player in shiny prism armor with a sword.
Official thumbnail: leather gear on one side, high-tier gear on the other.

The eight tiers

OrderTier
1Leather
2Copper
3Iron
4Full Diamond
5Ruby
6Shadow
7Prism
8MAXED

The developer lists the tiers in this order. How many single upgrades sit inside each tier is not published; the game's "one step per kill" wording refers to gear steps, which may be finer than these eight names.

What a death does

A death resets your upgrade to zero. That is the core risk of the game: a long streak is valuable and fragile at the same time.

Gear Saver

The listing says that if you die at a high upgrade, a Gear Saver lets you keep your armor. How you get Gear Savers and whether they cost Robux is not stated on the listing.

Hunting high-upgrade players

Killing a high-upgrade player gives bonus XP, according to the developer. The official thumbnail above shows that contrast: low-tier leather facing top-tier gear.